L2JDevs Roguelike edition

Aug 23, 2019 00:02


Допилил мод к линейке (L2JDevs), натягивающий её на рогалик, до состояния, когда уже не стыдно и показать другим.
В данном letsplay'е показана реакция не-агрессивных NPC на партию PC (Lv. 18, 15, 14) с достаточной разницей по уровням. Видно, что один O.M.Guard атакует, привлечённый разницей в уровнях.

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L2JDevs RogueLike modification ============================== # Changes vs L2J/L2JDevs # ## Core ## Most of changes are configurable in L2JMods.properties 1. Random (relatively small) item drop ("All hail to RNG!") from NPCs (like a music crystal, key, potion, small accessory, scroll, s.shot, fish, lure, pet food, gem, rope, ...); 2. Equipment drop from NPCs; 3. Shopkeepers buy price configurable; 4. Champions have aura and random name; 5. Free teleportation max level is configurable; 6. Teleportaion price by PC level modifier is configurable with price scalable with PC's level; 7. Configurable minimal quest item drop chance (up to 1.0); 8. Configurable maximal NPCInteractionDistance as workaround over bugs in geodata; 9. Permadeath -- server-wide setting PCAllowRevive; 10. Killed PC always get death penalty and drops inventory; 11. NPC Respawn delay upped to several hours to prevent grinding (1 hour, due limitations of respawn engine); 12. Distribution of newbie SShots from tutorial quests is configurable; 13. Fish monster despawn time is configurable; 14. Archers and xbowers often drop ammo; 15. Summoned in quest monsters have XP, drop and spoil: honey bear, kasha bear totem spirit, stakato marquess, ol mahum support troop, black legion stormtrooper, ol mahum officer tak; 16. Static quest monsters have XP, drop and spoil: plague zombie, varool foulclaw, kirunak, spirit of mirror, kaboo orc chief (all), water seer, undead priest, ol mahum sentry, warhound of a kaboo orc chief; 17. Items made stackable: scroll of enchant weapon or armor, s-shot packs; 18. Usage of (blessed) (spirit|soul) shots consumes MP, according to number and grade of s-shots activated; 19. Item craft success has base chance of 50%, modified by PC level and crafting skill level, recipe level (negative); 20. Raid boss curse level difference is configurable; 21. NPC's equipment drop, for_npc==t items replaced to random item of appropriate grade and type; 22. Champion's aura color related to its strength; 23. Males and females are bit different in stats; 24. Champion different in strength, in full range from base to maximum configured; 25. Failure in crop trade due insufficient amount of given crop to get any reward has verbose notification message; 26. All mobs have individual variability in power (max dispersion defined in config); 27. Alternative item craft have success rate, depending on PC's level, skill, recipe level, RNG; also, failure in item creation gives partial XP&SP reward; 28. Beasts counts as animals for drop-wise; 29. NPC's chance to engage in combat depends on level difference with given PC; ## Data ## 1. Fish monsters have normal drop; 2. Animal drops gradually stripped from complex items (animal body parts are acceptable); 3. Many graded items have their crystall value (pins, scrolls, pouches, ...); 4. Enabled manor crop and seed setup (why it was disabled, after all?); 5. Many items made stackable; 6. Some item name typos fixed (like a missing spaces and so); 7. Quest 333 'Hunt Of The Black Lion' have quest item grade boundary (for moss, honey, root). 8. NG-orcs stripped from D+ weapons; they are receive appropriate NG weapons (club, bone club, short sword, broadsword, orcish sword); 9. Quest 335 'The Song Of The Hunter' quest monsters have normal xp, drop and spoil; 10. Quest 258 'Bring Wolf Pelt' now have wider range of rewards; 11. Quest 159 'Protect The Water Source' plague zombies affected by quest item drop config setting; 12. Race of fisherman Ogord (in orc village) set to orc; 13. Quest giver pays extra reward for each tenth quest item (affected: 257 258 259 260 269 273 283 292 293 306 316 317) (i.e.: paid = items * reward + (items / 10) * bonus); 14. Crops have reference price; 15. Quest mob list expanded for quests: 292 294 296 297; 16. Quest 156: Lilith rewards mages with spiritshots; 17. Quest mobs list expanded: 292 294 296 297 406; 18. Quest 418: quest items always drops; 19. Mob 'Puma' 20510 renamed to 'Pumette' (collides with Puma-15); 20. Quest 297: gatekeeper rewards PC with `ceil(starstones/10)` tokens, starstones gathering unlimited; 21. NPC archers (level 1..40) now have weapon, corresponding to their level;

l2j, games, lineage 2, roguelike, l2jdevs, очумелые ручки

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