Clone Wars and CGI part deux

Jun 08, 2008 10:06

Also at that Kung Fu Panda viewing they had stuff that ran before the lights went down, and one was a Clone Wars preview, though I'm sure it was nothing you can't see on the internet. I'm sort of on the fence about this one. I really disliked the earlier cartoon, as it didn't seem to 'get' Star Wars. The art is similar but even weirder looking as ( Read more... )

movies, animation

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flying_landon June 8 2008, 12:42:46 UTC
Yea, I recall this coming up in your LJ a few times. I remember a friends mother who watched us play Doom for about 2 minutes, and felt like she was going to throw up.

I think what it is, is they can do camera shots with CGI that you just CAN'T do in real life with anything other than an amazing helicopter pilot with a military helicopter. All the swooping around and such, but it's on a flat screen. So I'd imagine is like the reverse of motion sickness in a car. In a car, people like my sister, need to see what is going on. If she can't see it, the movement and such make her sick. She has to visually see what's happening to like...prepare for it. I think with CGI it's the opposite. You see it, and your mind is doing what should prepare for it... and it doesn't happen. I think some people need both.. the visual and the physical, and if either is missing... here comes lunch.

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earthscorch June 9 2008, 00:06:35 UTC
There was a place around here that charged you to use their computer games and they had them all networked together. My friends and I used to go down there and play Counter-Strike. I could do it okay a few times, but then I went down there one day... Well, for breakfast I had some pills that made me queasy, a hot dog, and a can of Coke. After about 20 minutes I almost barfed on the keyboard. I had to go to the bathroom and hang over the toilet for about 5 minutes. Sucks not being able to play those games!

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bakaknight June 8 2008, 13:10:40 UTC
Anything with Star Wars in it!

Yeah, that's something to consider about CGI. I felt kinda weird watchin' Transformers.
Or maybe that was because it warped so many of my favourites...

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earthscorch June 8 2008, 23:58:52 UTC
You an old-school Transformers fan? Maybe you should check out my MUSH... :) I got sort of confused watching it because of all the rapid movement of large objects right in front of the camera. Maybe that's the thing that was making you feel weird. :)

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bakaknight June 9 2008, 01:56:36 UTC
Old school. Made of win. Leonard Nimoy as a giant sentient robot from outer-space? Priceless.

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earthscorch June 9 2008, 08:21:18 UTC
It pleases me to hear this!

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lunatron June 8 2008, 13:21:41 UTC
I would like to see CGI used more sparingly and judiciously. I feel it should be one tool in the film-maker's toolbox, rather than the only tool or the first tool.

I do not think CGI is bad and terrible. I just feel it is over-used, even where it shouldn't be.

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earthscorch June 8 2008, 23:57:23 UTC
Well, your comments were leading to believe that it was more visible to you than to me. I swear, the Hulk didn't look funny to me at all, aside from being big and green! It really made me start thinking... :)

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damhan_alluidh June 9 2008, 15:29:27 UTC
It's called VR sickness, and there's tricks and ways to combat it in games.
It's a bit of a lose lose situation for developers though, because when we make, for instance, a first person shooter arranged in such a fashion as to not give a person motion sickness, we get slammed by the hardcore crowd for making a dumbed down game.

The usual suspects: Wide FOV. Human vision is actually pretty narrow focus. Some games have up to a 90 degree fov. It's disorienting.

Camera bob. Some fps games bob and move the camera along with the players 'movements'.

Lack of body. This may sound like an odd one, but one of the ways to keep VR sickness down is to give the player a point of reference, IE, putting the players body in. Riddick did this well.

Quick examples, but those are the common ones that turn players into effective projectile weapons.

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earthscorch June 10 2008, 00:37:32 UTC
It's the bobbing and being inside that gets me. I was doing fine on Zelda the Wind Waker until I got into the first big indoor area, and then I had to stop playing entirely. Resolution makes a difference too. For some reason Ocarina of Time hardly gave me any motion sickness, but as I said, Wind Waker did. Maximo treated me pretty good too. I think there's a happy medium that can probably be found. Don't give up! ;)

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