Also at that Kung Fu Panda viewing they had stuff that ran before the lights went down, and one was a Clone Wars preview, though I'm sure it was nothing you can't see on the internet. I'm sort of on the fence about this one. I really disliked the earlier cartoon, as it didn't seem to 'get' Star Wars. The art is similar but even weirder looking as
(
Read more... )
Comments 10
I think what it is, is they can do camera shots with CGI that you just CAN'T do in real life with anything other than an amazing helicopter pilot with a military helicopter. All the swooping around and such, but it's on a flat screen. So I'd imagine is like the reverse of motion sickness in a car. In a car, people like my sister, need to see what is going on. If she can't see it, the movement and such make her sick. She has to visually see what's happening to like...prepare for it. I think with CGI it's the opposite. You see it, and your mind is doing what should prepare for it... and it doesn't happen. I think some people need both.. the visual and the physical, and if either is missing... here comes lunch.
Reply
Reply
Yeah, that's something to consider about CGI. I felt kinda weird watchin' Transformers.
Or maybe that was because it warped so many of my favourites...
Reply
Reply
Reply
Reply
I do not think CGI is bad and terrible. I just feel it is over-used, even where it shouldn't be.
Reply
Reply
It's a bit of a lose lose situation for developers though, because when we make, for instance, a first person shooter arranged in such a fashion as to not give a person motion sickness, we get slammed by the hardcore crowd for making a dumbed down game.
The usual suspects: Wide FOV. Human vision is actually pretty narrow focus. Some games have up to a 90 degree fov. It's disorienting.
Camera bob. Some fps games bob and move the camera along with the players 'movements'.
Lack of body. This may sound like an odd one, but one of the ways to keep VR sickness down is to give the player a point of reference, IE, putting the players body in. Riddick did this well.
Quick examples, but those are the common ones that turn players into effective projectile weapons.
Reply
Reply
Leave a comment