Of Absent Players and Kobold Fighters.

Dec 04, 2008 10:16

I'm currently working on my online D&D campaign (a much more labor-intensive process, since the Maptool program is not very conducive to improvisation) and trying to keep my "real-life" campaign afloat. It has been over a month since we played, what with Thanksgiving and lots of other stuff getting in the way. I'm trying to get the group together ( Read more... )

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patrickjw December 5 2008, 02:03:28 UTC
One of the revelations I recently had was that every group of adventurers should have a kobold or goblin sidekick. In the World's Largest Dungeon campaign I recently completed, the PCs picked up a goblin rogue early who started to hero worship the female half-orc barbarian (because she didn't kill him out of hand and released him from the haunted room he was trapped in).

Over time, the PCs came to rely upon him as a cleanup person (verifying kills with his spear) and as a trap locator with his rogue skills. The worst thing their foes could do was try to kill the goblin - it made all the PCs angry and no matter what they were doing, they turned on the offending villain and hit him with their most powerful attacks. That would teach 'em!

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