Night 003

Oct 20, 2008 00:33

Night 003

Night has fallen once more, and as the darkness settles into the house, there is the usual change from being trapped in a merely peculiar house to being trapped in a dangerous, monster-infested one. Tonight is special, however. The monsters of the previous nights, from ghosts to shadows, are nowhere to be found. In fact, it seems oddly... Quiet.

And then they come pouring out of the catacombs. Hundreds and hundreds of things, some that resemble zombies, others which look like horrifying medical procedures gone wrong, with extra heads and arms sticking out of their chests, stitches crudely done. And there is no safe place to be--except, for the moment, for the maid hallway. But there's no way in there right now, is there?

As for the maids' quarters, all of the doors are locked, and none of the characters trapped there can enter any of them. For the first part of the night, they are stuck in the hallway, able to hear what's going on in the rest of the house but with no way to know really what's going on. Eventually (Wednesday of this week), the doors to the Greenhouse will unlock. But to get to the rest of the house, the characters will have to fight their way through a hideous warped Greenhouse filled with giant man-eating and Zetsu-eating plants and spots of quicksand.

There is no help to be found from ghosts tonight. Characters will have to rely on themselves and the others. Remember, if the character yours is collared to dies, they die as well.

It will only get worse as the night goes on.

night 003

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