For my own reference, at the very least, here is my current ludography.
(it's like a discography, but for
games)
Ludography (games I've worked on)
1999:
Monopoly (PC)
- Code for online chat and item/money trading interface.
2000:
Jeopardy! 2nd Edition (PS1)
- Game and interface code.
2001, 2002:
None released.
- PS2 demos and games (see 2003) were under development or in limbo.
2003:
Jeopardy! (PS2)
- Ported PS1 game to PS2. Updated with new interface.
Wheel of Fortune (PS2)
- Game and interface code.
2004:
Trivial Pursuit Unhinged (PS2)
- "Flash mode" game code and other features.
Time Troopers (DVD)
- "Time Tunnel" overlay graphics and DVD code.
- Edited "Making Of" video.
Trivial Pursuit: Lord of the Rings Edition (DVD & board)
- "Who said it?" question video editing and effects.
- NTSC->PAL video conversion.
2005:
Raze's Hell (Xbox)
- Map design and multiplayer testing.
Candy Land (DVD & board)
- DVD Programming Lead.
Clue (DVD & board)
- Created check discs with all assets for multiple languages.
- Video conversion and compression. (NTSC and PAL automation)
Friends: The One With All the Trivia (PS2)
- Game and menu code.
- Video conversion and compression. (NTSC and preview automation)
2006:
I Spy (DVD)
- DVD Programming Lead.
Goosebumps (DVD)
- DVD Programming Lead.
Monopoly Tropical Tycoon (DVD)
- Video editing for trailer.
- Enhanced company's DVD emulation software to handle DVD opcodes.
- Created check discs with all assets for multiple languages.
2007:
Read and Learn Bible: New Testament (DVD)
- DVD Programming Lead.
Boogie Bunnies (Web demo - Flash CS3)
- Programming Lead. (Web version was canceled when the project was almost done)
2008:
Boogie Bunnies and Aces of the Galaxy (PC)
- Created installer for each. (InstallShield)
Read and Learn Bible: New Testament (PC/Mac - Flash CS3)
- Programming Lead.
I Spy: Fun House (PC/Mac - Flash CS3)
- Programming Lead.
2009:
Sports Illustrated Kids (PC/Mac - Flash CS3)
- Created minigames for four sports-related CD-ROMs.
Littlest Pet Shop Friends (Wii)
- Worked on "Suds" and "Pet Possibilities" minigames.
I Spy Treasure Hunt (PC/Mac - Flash CS3)
- Converting old project from Macromedia Director to work on modern hardware.
2010:
The UnderGarden (XBLA/PSN)
- Worked on editor and supported level design team.
2011:
Wildlife: Forest Survival (XBLA/PSN - Cancelled)
- Worked on menu code.
(I'm not counting minor testing roles on Q*bert, Family Feud, Stanley Adventure, etc)
They're not Triple-A titles, but I don't work Triple-A hours. ha!