LAST BIT GUYS

Mar 02, 2009 11:07

Part III : Respite and the End.

The last part of the event, and a little bit of rest for all of the characters who have boatloads of angst to torture them >3

Yorda, now having realized that it is not a good idea to mix magic and gardening too much will try to at least quell the effects of her mistake.

Late this afternoon (around 3ish) the illusions will fade from dreams and memories and the character will find him/herself alone in what appears to be a grassy courtyard of a crumbling fortress overlooking the sea and a stretch of cliffs on a clear, sunny spring afternoon. There is a tower rising up from this grassy oasis with a windmill turning in a heavy wind. If one is to look closely at the base of this tower, those who know Yorda will see a very familiar, though foreign, alphabet.

A door is off to the side, leading into the huge fortress. When your character goes through that door, they will be out of the brunt of the illusions. They may see flickers of things out of the corner of their eye like they did when this began but by sundown this evening, the effects will have gone completely.

Feel free to back-log and all. Hope y'all had fun :3
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