October Plot (Part One)

Oct 12, 2009 12:14

Prydain's Group:



The group will notice that the sky gets a little bit darker every day. By now, they might be seeing some flurries of ash... And whether they were intending to get there or not, today they arrive at a town. It's small, quiet, and ash still falls here, a bit. The whole town is covered in it, a thick blanket that stirs when they walk through it, kicking it back into the air.

This collection of buildings and homes can barely be called even a town: it's small and spread out, like an agricultural village, surrounded by farm land. The weather is warmer here, possibly another effect of the volcano.

A few of the homes are still standing, but several have collapsed, possibly an effect of the volcano that Discedo felt weeks ago. The main road has a large crack running down the middle of it.

In one of the houses you step into, for the most part, it isn't as looted as the others. Pictures and minor furniture still remain. On the table, you notice that a small picture frame is broken and face-down. When you pick it up, you see a happy family: two parents with a son and a daughter.

The boy and girl seem familiar. In fact, the boy reminds of the ghost boy that once talked to you. Milo Eckel. And so the girl must be his sister, Delilah. The scientist who calls herself "Green." She is tall and she has long, dark hair like Milo's description when he was looking for her.

So, this is Milo and Green's house then.

In the master bedroom, a diary:

"Why does Accido steal us away? Already they have taken my husband! Already they have taken my friends! I fear me and my children are next.

I hear it was THEIR FAULT that this goddamn virus spread in the first place. A problem left behind in their subway tunnels, after the subway itself was quarantined.

Why don't they do anything about it then?! If it's true, then their aggression is just childish."

By the edge of town, the group will find a sign leading to a subway door. This subway line is entirely underground, and when they approach it, there is a long, long set of stairs before arriving at B1.









B1 is smaller than the terminal in Discedo, but a little more convoluted: the ceiling is much higher, there are pillars supporting much of it, but many have fallen over and collapsed. There are areas of rubble throughout the subway, some passable and some not. B1 is relatively clear.

B2 is much less in tact. The floor seems relatively unstable, as if it might collapse beneath your feet. Much of the ceiling and walls have collapsed inward, making it impossible to get to the other side of the floor, to access the Claustrom Line. There is a sign that reads "To Bonita Line," but it is impassible and will remain so. Spirena West is open, and the other side of B2 can be accessed from the tracks below.

One thing to note about B1, B2 and both subway lines: scattered over the floors of each area are several corpses, only a handful. There's something off about these corpses, though, something wrong, and I don't mean how decayed they are. They look human, but not quite. They're deformed, mutated, off. They look like they've been cut into, sewn up, messed about. Some of them are quite monstrous, some are a little strange in color (for decayed corpses), but all are dead, long dead.

When approaching the Claustrum Line, you must first walk down a long, narrow, dark hallway. The door at the end of the hall is chained and locked, but rusty and breakable. Once that door is open, you can descend the stairs to the tracks. This set of tracks has evidently been less used, and seems to dead-end at this station. The tracks are clear for quite a distance, if you're keen on exploring.

The subway tunnel extends for miles underground, and for a large part of that distance, the group will be alone with one another and their thoughts. There may be bats, though they're like no normal bats you might have ever seen, but those are few and far between. But deep into the tunnel you might start hearing noises. Continue, and you'll find a group of headcrabs.

"Physically, headcrabs are fairly frail, a few bullets or a single strike from the player's melee weapon being sufficient to dispatch them. They are also relatively slow-moving and their attacks inflict very little damage. However, they can leap surprising distances to catch their prey. Headcrabs seek out larger human hosts, which are converted into zombie-like mutants that attack any living thing they can find."

Further down, past the headcrabs, you hear the sound of chains rattling. A bad, forboding feeling is in the air the closer you get. Or maybe that thing is coming towards you. Linger around too long and you'll encounter The Reaper. The Reaper is a lot tougher than the headcrabs, able to attack with not only its guns but all kinds of strong elemental spells. (Going by the Persona 3 version) it's tough enough to take only half-damage from your assaults.

You can run or you can fight; however, the rest of the way down the tunnel is littered with the same monsters you've been seeing in Discedo (and some you haven't seen either), like a thickly-packed den. You'll have no choice but to turn around and go all the way back.

...Or do you?

There's a door on one side of the tunnel, and though it was practically invisible before, now it seems to be partially ajar. It's dark inside, and cramped: the only thing there is a ladder leading up into the darkness. It seems to go on forever, but that's just an illusion, and eventually it reaches an end at a trap door. Pushing that door open releases a flurry of ash, but it's the ground level at least, though it seems to lead slightly outside of town. Nearby the crest of a hill can be seen, and an oddly rotund building. An observatory.

The observatory is small and rather plain; inside there's simply a telescope, a file cabinet (locked), and a few desks. The computers are all nonfunctional, however, a few scraps of notes can be found. This is what's written:

02/18/95

Allow me to state plainly that there are other worlds out there, other worlds besides our own.

Though I am not as well-versed in astronomy, my colleagues who are knowledgable about astronomy, have been studying the stars with me under the skies of Dissimulo. They invited me to gaze with them and I took interest. It is a lot easier to see them here than in Discedo. When we realized there were irregularities in the stars though, we began to wonder the cause and started to throw about theories. The "end of the world" was particularly popular. Then we realized these "stars" were not stars at all.

It is amazing and almost unreal, but there are other worlds in our universe. They are closer than I would've expected, but still far away. I almost feel like I could pluck them out of the sky with my bare hands.

I wonder if it scares my little Sofie. She shied away when I told her.

She's grown so much over the years. She's bright and clever, but I worry that she is too withdrawn from her classmates.

She's a good girl though. I'm sure she'll be fine.

04/04/95

My colleagues and I were contacted about our observations.

Accido would pay us greatly if we lended our notes.

Some of my colleagues already agreed but I

the rest is illegible

The view from the telescope is obscured by ash, and the sky is too cloudy to see the stars. However, something can be seen to the north and west. Towns? It's hard, if not impossible, to say.

There's little else in the observatory, but it seems just as structurally unsound as the rest of the city does. Leaving the building, the main area of Dissimulo is basically a straight shot down the road, and from there the same path will return you to Discedo.

plot

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