From the keyboards of babes

Nov 17, 2006 09:46

Calvert et al. (2003) put preadolescent children into a MUD (online game) with other children they did not know, and studied their interactions. The children's gender was apparent by their character in the game, so while the children did not know each other, they knew the gender of the other child they were interacting with. Girl-girl pairs ( Read more... )

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astrogeek01 November 17 2006, 16:58:07 UTC
I used to play MMORPGS, but stopped when my wrist started hurting. My main complaint with Ultima Online was that there were powermongers who would just kill you and take your stuff, which really wasn't fun at all. In EverQuest, you could opt in (or out, I forget which was default) of player killing. That made play more fun; alas the world itself was crappier.

I wonder how things have evolved since then, since I can't play wihtout hurting my wrist. I know a lot of women who play World of Warcraft but I don't know anything about it... I do think it has a lot of teamwork though involved in the killing. (right there must be killing, it 's "war"craft after all...)

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dabunny November 17 2006, 17:59:26 UTC
For tons of fascinating research in this area that I haven't the time to summarize at the moment, check out Nick Yee's work at http://www.nickyee.com/daedalus/ or the TerraNova group at terranova.blogs.com.

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