anadamous points out the Hamlet text adventure. I'm a bit disappointed that I ventured into the basement without a light source and was not instantly killed by a Grue.
For some reason, I was all focused on finding out WHAT was in the vegetable garden, with the result that I had the horse following me around in the castle, in the dungeon, while I was shmoozing Desdemona, etc. etc.
And with the result that I didn't even get to hear Richards famous line.
Oh, I had been to England before I found the carrot, so that wasn't a problem for me; your situation does, however, remind me that for several of my adolescent years, my best friend in the whole wide world was the turtle in Enchanter.
What the heck is a "grue"? When I hear the term, I think of "grue" and "bleen", two colors that appear in what is known as "Goodman's Paradox", a little bit of philosophical masturbation by a man named Nelson Goodman from his book, "Fact, Fiction, And Forecast".
Gosh, I really do remember the boring bits from grad school!
A Grue is a creature that lurked in the darkness and ate adventurers who were without lamps in Infocom's Zork trilogy, the standard by which text adventure games have to be judged.
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And I probably would have solved it even without the hints.
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And with the result that I didn't even get to hear Richards famous line.
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Gosh, I really do remember the boring bits from grad school!
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And geeky video games and role-playing games, as well, apparently! ; )
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