"Don't be silly," says the curtain. "Curtains can't talk!"

Feb 29, 2004 23:30

anadamous points out the Hamlet text adventure. I'm a bit disappointed that I ventured into the basement without a light source and was not instantly killed by a Grue.

literature, interactive fiction

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Comments 8

lynnmonster February 29 2004, 22:24:00 UTC
That *rocks*.

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dherblay February 29 2004, 23:40:28 UTC
Yes, it does.

And I probably would have solved it even without the hints.

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anadamous March 1 2004, 10:44:13 UTC
For some reason, I was all focused on finding out WHAT was in the vegetable garden, with the result that I had the horse following me around in the castle, in the dungeon, while I was shmoozing Desdemona, etc. etc.

And with the result that I didn't even get to hear Richards famous line.

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dherblay March 1 2004, 14:29:47 UTC
Oh, I had been to England before I found the carrot, so that wasn't a problem for me; your situation does, however, remind me that for several of my adolescent years, my best friend in the whole wide world was the turtle in Enchanter.

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Grue masqthephlsphr March 1 2004, 09:46:27 UTC
What the heck is a "grue"? When I hear the term, I think of "grue" and "bleen", two colors that appear in what is known as "Goodman's Paradox", a little bit of philosophical masturbation by a man named Nelson Goodman from his book, "Fact, Fiction, And Forecast".

Gosh, I really do remember the boring bits from grad school!

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Re: Grue dherblay March 1 2004, 14:26:17 UTC
A Grue is a creature that lurked in the darkness and ate adventurers who were without lamps in Infocom's Zork trilogy, the standard by which text adventure games have to be judged.

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Re: Grue masqthephlsphr March 1 2004, 14:44:41 UTC
the standard by which text adventure games have to be judged.

And geeky video games and role-playing games, as well, apparently! ; )

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But! anneth March 1 2004, 12:13:14 UTC
I wasn't allowed to draw my sword upon the mist! Boo!

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