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karenpiper September 29 2013, 22:40:35 UTC
This picture from AV Painter shows how the 4 flat pieces (front top, back top, front bottom, back bottom) all fit together on a 3D 'average' female body. What I normally find out here is that shoulder straps don't quite meet, patterns go a bit awry around the sides, colours don't quite match. Once a design looks perfect in AV Painter, it normally appears about 98% perfect in SL when I wear it, so it means I can get designs from the start to 98% finished without even loading SL, thus speeding up the creation process quite dramatically. The last 2% usually take me ages though. This is only for texture, non-mesh designs - the easiest-to-make type. Mesh designs usually look better but lots of people have trouble with them, so I'm steering clear for the time being.

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devifemme September 30 2013, 19:22:36 UTC
Woohoo, I'm -- as always -- impressed with you ability to take on all this high-tech material. Oh, one question: going to all this effort, could you then "produce" your design in a real-world context? That is, does it transmute into a production design with little further ado?

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karenpiper September 29 2013, 22:43:51 UTC
Btw, I designed it as a 'suggested replacement' for that (D&G?) swimsuit which Kylie wore on holiday in Portofino a few weeks ago.


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devifemme September 30 2013, 19:16:53 UTC
Thanks to your recent "Kylie education," Karen, I'd already seen these phenomenal photos of her. But, OMG, does she have the shapeliest 40-year-old behind in the etire WORLD!

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