And suddenly, there's a man in his thirties standing there, upper-class clothes mildly disheveled, hair askew, eyes blinking. He turns his head to look around, confused and maybe even distressed by something (although that something is clearly not the fact that he's arrived at some unkown place). It is also obvious that he has been running - his
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"What -- what are you doing here?" A pause. "I mean, what are you doing here, sir?" he amends, very shakily.
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"It's not where you expected, is it?"
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"I know you, don't I?" More silence. "Oh, you're one of those guardly types, aren't you?" He peers closer. "That ... Liir-boy's friend."
No one can ever say that Shell Thropp has a bad memory.
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"You -- look lost," she says after a minute, giving the young man a welcoming smile. She can play proper hostess well enough, anyway.
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"I must've taken a wrong door. Palaces can be confusing." He hardly believes this, though, as he finally takes the time to see where he is.
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"Do I know you?"
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But she does bear a resemblence to someone. His brow furrows. Usually his memory serves him better.
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"Elphie?" Obviously, he's need to stop drinking at night.
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