So last week I headed to Auckland to catch up with friends and family. I'd been promising to head up that way for a good six months, and after a few false starts (mainly due to work comittments) I was able to fly up early on Thursday.
While I won't bore you with the details of the trip, suffice to say I was alone in in the City with no wife and no
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But the thing I really liked about the Jenga mechanic was that, no matter how silly or ridiculous the thing you were doing was, it automatically introduced tension into the game. We went from laughing about how one of the characters was ridiculously weird to on the edge of our seats, and pretty much stayed there as the tower got higher and higher. So while the Jenga mechanic is bad if you're playing characters who are vastly different skill levels, if you're all Average Joes and the only interest is to introduce tension, it's excellent.
And the GM can always make life difficult for the person by asking them to make multiple pulls and then straighten the tower.
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I haven't played Mr Jack for years but I thought it was a fun idea but it had problems in play. IIRC it seemed very one sided against Jack.
Interesting to hear your review on John Carter. Its taking a lot of flak at the moment, but I hoped it would be cool.
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You sir, are wrong. Inasmuch as this comment could equally apply to every game system ever - CoC would be great, but it relies on dice more than actual roleplaying, etc etc.
And/or: your GM was doing it wrong.
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