Having survived the Thousand Thrones campaign, I'm quite inspired to revisit the Die Six fantasy system I started a few years back. I now I've got a good core idea, it's a matter of working out the kinks and actually writing up my ideas
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The rest can be used without issue though.
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In Die Six the backgrounds/careers will be a lot more generic (barbarian, squire, rogue, apprentice mage, initiate priest, etc. )
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Broadening the careers would help but you would also need to keep an eye on Entries/Exits, Trappings and even Skills/Talents. All of these things provide a picture of how the "setting" operates which may limit a more generic fantasy RPG.
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