For those of you who aren’t locals down here in Wellington, I draw your attention to Luke’s Actual Play session of Mouse Guard -
http://grandexperiment.livejournal.com/19325.html I own a copy of the pdf with a physical copy winging its way to me at some point (!?!). After my first
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FWIW, I am interested to try MG, but like you, I find the mechanics of story/indie games more intrusive than helpful, and Luke's not quite persuaded me that in MG they're less annoying than in any other game of similar ilk.
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As to nWoD, I disagree that is a terrible game from the ground up. I think it is one of the best designed traditional RPGs to date. My beef with it, and the reason I won't go near it, is that all of the splats were universally disappointing to me and ultimately destroyed what I liked about the core rules.
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Not so impressed with the rehashed formula it uses in game structure, however. Then I've no actually ever played it!
Then again I wouldn't listen to me too much, my idea of an adequate game system is BRP :P
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