Then I'd consider running Shatterstorm. On you last turn, you can pay RRRR3 and hopefully Salvo for fatal damage.
I'd run Skullclamp and Mana Myr as well, as well as Myr Sire or Myr Servitor. Perilous Myr would be in as well.
If you have a strong artifact fattie, I'd run it and Trash for Treasure, or Tinker, since we're already in Skullclamp territory. It buffs your count, and is an extra threat that helps your count. I would suggest Wurmcoil Engine.
I like trying to fit Stigma Lasher into decks like this. You have a very fragile damage engine to win by, and you need to win as quickly as possible when three of the other five colors have lifegain. Stopping lifegain is useful to have.
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Then I'd consider running Shatterstorm. On you last turn, you can pay RRRR3 and hopefully Salvo for fatal damage.
I'd run Skullclamp and Mana Myr as well, as well as Myr Sire or Myr Servitor. Perilous Myr would be in as well.
If you have a strong artifact fattie, I'd run it and Trash for Treasure, or Tinker, since we're already in Skullclamp territory. It buffs your count, and is an extra threat that helps your count. I would suggest Wurmcoil Engine.
I like trying to fit Stigma Lasher into decks like this. You have a very fragile damage engine to win by, and you need to win as quickly as possible when three of the other five colors have lifegain. Stopping lifegain is useful to have.
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