KING'S QUEST 3: PART 6Our sixth update, leading into what you might broadly call the second part of the game, opens with a hornpipe being bleeped to us over the three-channel Tandy sound chip (from which I will spare you) and a cutscene without you involved (which I don't think has happened before in a King's Quest game, although I could be wrong
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… now that's a punchline. Oof!
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