Team Hatoful presents the Undertale Demo - Part 5

Jul 08, 2013 08:23


This weekend, we went back to Undertale and showed it what we intended to do the first time - namely, restart fresh and survive the game without any huge lingering feelings of guilt and heartbreak. It must be said that it didn't go quite as we had intended.

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undertale, team hatoful

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Comments 10

xviith_et_seq July 8 2013, 15:10:22 UTC
I hadn't encountered those additional bits when on the “worse” paths! Hmm. How does one trigger that?

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davidn July 8 2013, 17:02:42 UTC
I don't know, I saw it on Tumblr. I really don't want to experiment!

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xviith_et_seq July 8 2013, 17:08:14 UTC
I'm thinking… lies.

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ravenworks July 8 2013, 16:33:43 UTC
So I spotted another example of this game railroading you! When Toriel starts to beg you to go upstairs, the game just REMOVES your flee option for no reason. That kind of thing is why I can't feel personally involved in the sequence of events!

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davidn July 8 2013, 17:02:28 UTC
In most scenarios I would say that was to stop you from backing out and messing things up once you were on the right track, but, well...

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xviith_et_seq July 8 2013, 18:55:16 UTC
Does the railroading make you cross?

(Sorry.)

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crassadon July 9 2013, 02:41:32 UTC
shouldn't that have warned you not to attack her?

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davidn July 9 2013, 16:47:15 UTC
Okay - so it might be safe to assume that I took one step too far in believing the usual made-up Tumblr bullshit. With this game, it's honestly difficult to tell.

Nevertheless.

http://kenbocalrissian.tumblr.com/image/51346893569

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xviith_et_seq July 9 2013, 21:39:29 UTC
That one's valid, at least.

Late append: that said, I didn't manage to find any other red text along similar lines, nor was I able to reproduce any odd Flowey occurrences, so.

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