I just played a one-shot of How We Came to Live Here. A one-shot clearly isn't ideal for showing off all that the game has to offer, but it was enough for my group to tell a neat story and form some strong impressions.
I'd played one and a half times before at conventions. The things that stood out to me then wound up being the highlights of this
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During postgame chat, one of the players suggested that the scope of the conflict resolution might have been more appealing to him in a game where he wasn't getting in character as much, as was more just telling a story. That way, his focus would be less on "Do I succeed or fail at this thing I'm trying?" and more on the way the plot turns as Victory Points are spent on character changes.
The rest of us agreed that would be interesting to try, but I doubt we'll get around to it, as we do like getting in character and acting.
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