The Story of Family Man, Part 1 of 2

May 14, 2010 09:52


I posted this on the community bad_rpers_suck  this morning, and it seems to have been pretty well received, so I figured I may as well post it here as well, for those of you who are into this sort of thing.

This is a story from years and years ago - some time around 1999, if I remember correctly.

I was the Domain Storyteller for the local Camarilla group - the ( Read more... )

real-life drama, vancouver, crazy people, vampire, rpgs

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Comments 14

chezmax May 14 2010, 17:31:44 UTC
I think that (specific situation) is pretty hilarious. Good on Toshi ;)

Unfortunately, these large gaming groups do tend to tear themselves apart over time :(

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foreign_xchange May 14 2010, 20:20:19 UTC
I agree, Toshi sounds like a hilarious little sod!

Maybe those who were there "just to hang out" should have started their own group, if they were going to get so upset about something like this.

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dave_littler May 14 2010, 20:32:52 UTC
It's kind of ironic, really; they originally WERE their own group; my crew joined up and ultimately kind of usurped control of it. It was well-received at first, but by this point - around a year later - they were getting worn out my my relentless "running an actual game at this gaming event."

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dave_littler May 14 2010, 20:31:29 UTC
It's very true. Roleplayers tend to be the sorts of extreme personalities that can't abide one anothers' presences indefinitely. Without reasonably high turnover of membership, they always end up crashing and burning (and more on THAT in tomorrow's installment!)

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virginia_fell May 15 2010, 05:20:34 UTC
Toshi = intense.

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dave_littler May 15 2010, 20:33:44 UTC
Oh, you have no idea.

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nerdfury May 15 2010, 09:37:40 UTC
I've never understood the logistics of LARPing and large gaming groups. I can barely deal with a group of five or six, let alone that many, let alone with LARPing. To me, without the paper and dice on the table, DM cards with all the stats and a giant collection of books, gaming would just descend into "Pew pew, you're dead!" "NUH UH! I HAVE A MAGIC SHIELD!"

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dave_littler May 15 2010, 10:22:07 UTC
The logistics are complicated, there's no doubt about that. There's a certain amount of trust that the players will abide by what's on their character sheets, since the person running the game can't possibly keep track of it all. Instead of dice being used as an abstract, randomized mechanic for resolving challenges, rock-paper-scissors is used, which is simple but effective.

All the same, I greatly prefer tabletop gaming because it does allow for more complex and detailed interactions.

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morgian_le_faye May 16 2010, 15:06:06 UTC
Wow... I can see how huge groups would die though. My brother's D&D groups die pretty quickly and there's only about six of us. It's the same six every time which probably explains it... but we can't find anyone else.

I agree with nerdfury that without the dice and books, I would have lots of trouble.

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anonymous May 17 2010, 00:20:35 UTC
have you talked to any Malkavians? Best -3 epochs of my existence, Potatoes.

oh wait... what game is this?

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