Well! Talk about time flying. It's down to the last period of university, now, and I assume there's a lot of things I probably should be doing instead of writing here that I ought to be doing, insofar as getting a degree is concerned
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And then there's, heh, Feres Island. And let me say here and now, one day I want to find the person who thought Daath Cathedral was a good idea, and slam his head on a wall once for every fucking identical corridor there.
Is especially true. Whoever designed Feres Island, Daath Cathedral, and Mushroom Road should be cast out of Heaven for his arro- OH WAIT. >=E Yeah, I echo your praises and complaints on the gameplay. And indeed, outside the Sunlight Chamber, I don't particularly see the point of FoF - one noteable improvement on this in Vesperia is that, by using a certain arte in conjunction with a certain elemental affinity that modifies the skill (like a portable FoF, really), you can eventually learn that new, elemental arte permanently. I would've loved a feature like that in Abyss for at least some of the FoFs.
But yes, ultimately? Wonderful game, with a lot of brains and a lot of heart, even if the core game design seems to have had the Prince of Darkness on hand as a programmer. T_T
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I really didn't get TotA. I think it was about 40 hours in when I thought, "You know, I'm a little bored of this now," and I put my controller down and never returned to the game.
Everyone said what a wonderful cast TotA has but I didn't really like any of them, and I suppose that was why I gave up caring. Luke was... a fairly awful main character in my mind. Until it's known what he is he's a pretty big dick. Thereafter we're supposed to feel sympathy and the game attempts to redeem him; but it was all so hammy, I felt, and I just didn't care. Not to mention that - even in the undub I was playing - his VA is terrible. The rest of the cast? Guy was nice, but almost the "despite everything I'll be your friend until the end." Tear was another nice character but a fairly generic one at that. Jade and Anise were characters who were, I found, a little too snide to be really likeable. They weren't unlikeable, but I never felt enamoured with them either ( ... )
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For my part... well, I guess I thought it was pretty novel and interesting to have a main character who sucks as much as Luke does, and then go all the way to salvage him as a person. It's a pretty riveting (and wildly preachy) premise, and the game really milks it for all it's worth. I think the only thing that keeps it from devolving to ham is how massively earnest the game is about it.
I did enjoy Symphonia for its cast a great deal, but the plot of the game was basically irrelevant to them. In Abyss, meanwhile, the cast is the plot, and as a result, the game gets to do some awesome things with them,
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Still Vesperia fixes just about all of your gameplay complaints. The gameplay in that one is near sublime.
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