Ghostbusters 3

Nov 15, 2007 11:51

So apparently Harold Ramis, Dan Akroyd, and Bill Murray are teaming up to write and do voice acting for a video game sequel to the Ghostbusters movies! Even if the game sucks, the writing will probably be sharp enough to warrant buying it anyway. W00t!!

movies, games

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Comments 9

air_hadoken November 15 2007, 17:14:54 UTC
They should do a remake of the C64 Ghostbusters game. Why mess with a winning formula?

(OK, I admit I was of single-digit age while playing that game, and therefore my judgment of "good game" was therefore limited, but it seemed solid at the time. I will point out that i started reading the comments while writing the reply and at least one commenter agrees with me)

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mikecap November 15 2007, 17:15:57 UTC
Not only is that awesome, but it's a great example of using new media to continue movie storylines when the actors (avatars!) are no longer able/alive/young enough to play the parts.

It's kind of surprising really that there isn't more of this. Why no Arnold Schwarzenegger FPS game/movies?? Commando II or Predator: Further Adventures of Arnie vs. Aliens would ROCK THE HIZZOUSE.

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dariusk November 15 2007, 18:15:07 UTC
Well, Schwarzenegger won't be authorizing his digital image on any entertainment media until he's no longer in public office. But your general point is a good one.

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dariusk November 15 2007, 18:16:15 UTC
Oh, and the main reason is that the movie studios own the IP, and their business as they see it is movies, not games. Which is why they'll license movie IP to a game company to release something that they see as supporting the movie, but not to a game company that wants to do something original with a fairly dormant license.

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mikecap November 15 2007, 18:36:16 UTC
I do hope for 3D technology to advance to the point where digital actors can convincingly replace human ones. Not that I want to put physical actors out of work (I doubt that will ever happen) but I do want to give new life to old images and characters - or maybe even provide a low cost vehicle for the continuation of a story/show that was too expensive to create/continue in reality.

I think we're actually 80% of the way there in terms of pure physical representation, but there's a strong need for new technologies that can add more human factor to models. I'm specifically thinking of motion and facial response - there isn't enough complexity yet to have really convincing/really subtle emotion, and somehow motion in general always seems "too smooth" or "too mechanical". There's just not enough imperfection. People are just too good at facial and spatial recognition!

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!! bambina_cricket November 16 2007, 04:41:48 UTC
That's going to be awesome!

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