I've been watching the growing popularity of e-books, and wondering where it is going to lead. One thing that keeps running through my head: This looks a lot like the videogame market not long before the videogame crash in the early 1980s destroyed so many companies
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Because, in the end, it's not the technology that gets people reading (or playing games - folks still play Pac Man, for pete's sake, something that easily runs on technology older than most of the people playing it), it's the content.
Eon's ago (okay, in the early 90's) I wrote what I thought the requirements for ebook hardware should be to make it as "easy to use" as, well, a paper book. They basically boiled down to having something about the size of a paperback, with absurdly long battery life, and an interface that made "turn the page" as simple as turning a page...
...and all these things (well, battery life still needs work for things like smart phones and iPads...but you can charge from anywhere now, so that helps) have basically been met on several different devices.
So now what we need is good content and a way to pay for it that isn't either a way to go broke...or a way to so turn off your customers ( ... )
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i bought a dvd bluray combo pack that had a drm copy of the film in digital format.
i want to see publishers provide an ebook with each purchase of a pulp product.. this rewards the people who are putting back into the market.
not a 100% solution, but a logical investigation path
jason
FNORDinc.com
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