Nice. :) Makes me wonder 'bout the reat of the story. How do you guys do PBeM? I know this is diceless, but how do you handle turns and initiative and suchlike?
Basically - we don't. Because the turn around is so long, each player basically writes what they think is happening, and throws in assumptions (like "I assume he answers the phone"), and the GM might respond cancelling out part of the e-mail. If somoene tries something with another PC, then the player describes what they're trying to do (either a specific task like pick thier pocket, or some thing more general like "attack with everything I have"), and the GM lets the parties involved know what they need to, based on the stats he has. Whoever goes first is usually whoever tries to do something first - failing that, whoever is using the fastest stat, and failing /that/, highest warfare. Again, both players would describe what they want to do, and the GM would tell them what actually happened.
Diceless is far more like a real battle. Everything happens at once, and whoever has the best mixture of skill, initiative/creativity and luck wins. Two are hard stats, one is dependent on description.
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Diceless is far more like a real battle. Everything happens at once, and whoever has the best mixture of skill, initiative/creativity and luck wins. Two are hard stats, one is dependent on description.
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