Arrowflight character creation steps ...
1. Choose race.
2. Point buy attributes.
3. Randomly roll your social class (which can do anything from triple or halve your starting gold), whether you're from a rural or urban environment, and what your apprenticeship was. This will determine your background skills
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It might not fit some notion of character balance, but it is realistic.
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Me, I'd be giving the indentured guys extra points in sneaking around and pilfering (since they probably grab food and hear gossip that way), stuff like that.
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So the current array:
Noble - 4 skills - triple standard gold
Professional - 3 skills - double standard gold
Freeperson - 2 skills - standard gold
Indentured - 1 skill - half standard gold
Becomes:
Noble - 4 set skills - triple standard gold
Professional - 3 set skills plus 1 free choice - double standard gold
Freeperson - 2 set skills plus 2 free choice - standard gold
Indentured - 1 set skill plus 3 free choice - half standard gold
That way, you have to balance additional starting cash against greater freedom of skill selection to 'fit' your concept (subject to GM approval, of course). It achieves a greater level of parity between the various character options, without sacrificing 'realism' in any significant sense.
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