Crowdfunding is a relatively new business model. It's been around long enough that patterns are beginning to emerge as people experiment with different ideas and methods. Let's list some of those ...
* Free samples sell content. More often than not, people like to know what they're getting before they plunk down their hard-earned money. In a brick
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Pricing requires that you know things like:
* how much your materials cost
* how long it takes you to make things
* how much you need in order to live
* what people think your work is worth
* how much spending money your fans have
Some of those you can learn precisely, others are just estimates. Sometimes it helps to compare what other people are charging.
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Yay!
>> Based on what I've learned watching other crowdfunders, I'd say a big thing is only offer what you can actually do - and find a way to show proof. It's disappointing to put money in a pot only to have a project fall apart, so I think people are hesitant if there's no assurance. <<
I agree, reputation matters, and having previous projects boosts confidence in new ones. Most of the time I back projects on this basis, and I favor people whose work I already know and like, although I'm always watching for new opportunities.
On the other hoof, I have donated to several projects that I expected would not meet their goals or manifest a finished project. I am so fed up with the mainstream entertainment trashheap that I would rather donate $5 to longshot project with a diverse cast and fresh storyline, even if it fails, just to say "Here is my folding vote of approval for what you are doing!" than use that $5 to buy another piece-of-shit DVD where the black guy dies or the cast is all white or ( ... )
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