Timeline & Days System
Introduction. We are trying a new days system as we discovered problems in the past in terms of activity. This new system ensures activity and makes sure there is always something to be done in-game. In addition to that, SEVEN IRL DAYS EQUATES TO ONE IN-GAME DAY. This gives you plenty of time to catch up if you have missed a day or two, and also to catch up on a log. We have a break-down of each day of the week explained in the
Daily Schedule.
Character Timelines/Activity. Since this game is very log/timeline-centered, we will require you to fill out the following survey and comment with it here once you have completed an IMPORTANT thread/log. Small conversations or encounters between characters does not apply, but we will need a notice for when something drastic is happening, such as a small-scale rebellion, country vandalism, a large celebration, etc. As mods, we want to know and keep track of what is going on in-game, and this is our effort to do so without becoming overwhelmed. If it is plot-heavy, we may post it on the crucial in-game timeline. Remember, we only need one of the completed survey per thread. Please decide amongst yourselves of who's going to post it here. (As always, read on for notes, in case there is a confusion.)
character(s) involved:date & time:location:summary:link to log: character(s) involved: (who are the characters involved in this? also include their character journals.)
date & time: (the in-game date and the approximate time.)
location: (where were they located?)
summary: (a short-but-detailed summary of what had happened in the log.)
link to log: (please include the link to the log.)
Game-Wide Timeline
Major events that have occurred in this world thus far.
Chapter One: Premise.
Day 1.
The Grand Scheme makes its haunting debut. Soul Summoning is finally working correctly. Noticing this, New Utopia prepares for an intervention whilst the three other countries ready their armies.
Navigation.