One-Shot RPG scenarios are great for conventions, tournaments or for taking a break from your regular gaming session. They are also a way to introduce newcomers to roleplaying games. Here are a few principles I've learned from GMing, writing and playing one-shot scenarios over the years.
Use a rule system that everyone is familiar with - do this
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:)
edg
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That's all.
edg
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Second best moments are when very experienced GMs or Game Designers play one of my games and tell me what a fun unique experience they had in my game. I've asked them why they signed up to play and the answer is on the lines that the game was unusual and it intrigued them to play.
I run a lot of Westerns at conventions. I also like horror/survival games as one-shots. Most all of my convention offerings are original homebrews - using my modified d10 system.
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I like this, and I will unashamedly snirtch it. :)
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A Dark Ages Vampire game sounds like a lot of fun, very juicy. I be sure to post about some homebrews. I'm preparing a few right now using the OWoD system. One is a dark western and the other is a zombie apocalypse survival game, for upcoming cons.
I'll also make some post about the Mage game I'm playing in if there's any interest. And I need to comment on the wrap-up of the werewolf/vampire game I'm involved in.
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