I made a illustrated tour of my base. I'll hide most of it under the cut, but here is the map.
We have ALL 22 teleport beacons and the base is Raid Capable (6 anchors, raid teleporter, mission computer, vault w/ item of power holder).
(
LJ Cut Here for Your Reading Pleasure )
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I'd also probably link up rooms D and N up for ease of getting around, if you've got some guys in N/O/P messing stuff up and you're all up in C/D it'll take a while for you to get round there.
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When I built it I did not understand that my main problems will be A: Defending against Pylons, or B: Protecting the Anchors. Well, I knew the Anchors need to be concealed, but I thought the main goal was to seize the item of power directly, after killing the base power plant and control.
So while its raid-capable its not raid optimal. And really, a lot of the extremes you can go to make the base unfriendly to general use. Considering how infrequently I have had a base raid (read-NEVER) I wanted to make sure I had the main reasons for having a base covered.
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Shame they're disabled, base raids where fun. :(
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Also, props for a character illustration clearly sourced from the old Champions character sheet(s). :)
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Spectrum was my second champs character I created. I went on to write about him in a shared-universe humor/fiction site called "Superguy". First on the mailing list then later on a newfangled thing called the world wide web. The West Coast Defenders recently hit episode 50 -- over 15 years for me writing about him, Foxy, British Airwave, the Nikon Ninja, and others. I was on the original beta for CoH; so thrilled at the chance to RP a lot of the characters I wrote about.
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My very first "real" character (not counting ones I just threw together to try out the tutorial) was based on a Champs character I made almost ten years ago (fifteen, now). The Force Field/Energy Blast powersets for defenders fit her perfectly. Naturally she evolved in different directions within this game, which I see as a good thing.
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