Its interesting, because I quite like the open door missions especially things like the Perez mission where half the forrest is on fire and the Mothman Cemetary. The thing is those kinds of maps I would consider rewards for working through an arc, so thats why they were exciting.
There is certainly a difference between using the cool outdoor maps with a little thought involved to convey an arc, and say the AE team I accidentally joined Friday night, where it was just pure mobs, and the NPCs were all Kin users so constantly buffed to mill through more of the mobs, thats what I would consider abuse. If you can put something together that shows a well thought out plot line, or not being a kill-all mission set (Rescue NPC/destroy Leaders and suchlike) you should be good.
Personally, I only looked at 2 other published missions and tried them. Didn't do any others in fear of the CAVES (and such)! So, I suppose I have to look at more for actual ideas for missions.
Uh, no. The map was submerged Boomtown with the concept of masses of schoolgirls that had captured their teachers. Rescuing the teachers, they would then follow continually spamming Speed Boost on the other players, hence making it easier to mill through. It was a single map with custom enemies, it was my bad to joing the team and I quit when I figured they didn't need help with the arc at all just filling numbers.
But then what I consider abuse is my personal opinion, just as you have yours.
Okay, I'm happy to hear that. Running a top chosen arc right now and starting to feel that sickly feeling. Would really like to just pound through random mobs right now instead.
So, a better question, what *would* be considered abuse?
Did you hear about the meow missions? Where folks would fill out entire maps with Rikti Communication Officers, because they were worth ridiculous XP, and only one per spawn would throw out a portal? That's a prime example. People were leveling to 50 in less than three hours!!
Exploiting mobs or terrain or powersets or whatever in order to GROSSLY overdo the rewards side of the "risk vs rewards" ratio.
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There is certainly a difference between using the cool outdoor maps with a little thought involved to convey an arc, and say the AE team I accidentally joined Friday night, where it was just pure mobs, and the NPCs were all Kin users so constantly buffed to mill through more of the mobs, thats what I would consider abuse. If you can put something together that shows a well thought out plot line, or not being a kill-all mission set (Rescue NPC/destroy Leaders and suchlike) you should be good.
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It's not, unless there's something you're not telling us.
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But then what I consider abuse is my personal opinion, just as you have yours.
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So, a better question, what *would* be considered abuse?
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Exploiting mobs or terrain or powersets or whatever in order to GROSSLY overdo the rewards side of the "risk vs rewards" ratio.
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