I was following the thread on level cap and new content and it got me to thinking about comics and how certain characters never really seem to go past a certain "level
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I completely sympathize with your point. The super hero genre is not one where perpetual escalation should exist for every character. I have said many times that City of Heroes is a good game (I still play it!), but it isn't a very good super hero simulator. There's a number of things that it doesn't do right in terms of the genre, and I don't know if we'll *ever* see a MMO really does the genre justice. It would take an army of developers to generate separate content for characters that have different scopes, different ceilings. We make do with what we have. :)
Yup. I have characters who hit a certain plateau and it seems to be "right" for them. They are about THIS powerful. The level 50's are the world-beaters... not necessarily Galactus-fighters, but ones who are the absolute apex of their niche.
Not to disparage anyone, and I fully accept that there is no *right way* to play the game, but I have never fully wrapped my head around the people who play the system as opposed to playing the game.
Then again, I'm sure my insistence of playing my concept even though it's not the optimal build drives them equally insane. :)
I think that ties into my previous post and my impressions of what the devs originally wanted for the game. American superheroes are pretty much at an appropriate "level cap" when they debut or start very close to it. There are exceptions but for the most part your point is spot-on: Daredevil and the Batman fight street-level crime; they leave the world-devourers to the likes of Superman and the X-Men. Growth is horizontal. The Batman doesn't get stronger in the sense of punching harder; he acquires new skills, new combat techniques, and occasionally new gadgets to deal with a particular problem
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Well, it's interesting in the respect that a MA scrapper *should* have a bigger arsenal of attacks than he's got at level 10. So the motivation to level up is there. Daredevil fights like a level 32 scrapper. So does Batman. I think the mission creator in I14 will go a long way toward tailoring missions for those toons who should maintain a certain thematic.
LOL This is true. He has that James Bond/Q thing all rolled up into one. Did you ever notice how in the old Bond films, Q had a prophetic ability to give James EXACTLY what he'd need for the next mission? Batman is like that on crack.
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Get ready for perma-bridges.
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Then again, I'm sure my insistence of playing my concept even though it's not the optimal build drives them equally insane. :)
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