Levels and relative content

Nov 14, 2008 03:32

I was following the thread on level cap and new content and it got me to thinking about comics and how certain characters never really seem to go past a certain "level ( Read more... )

game design, people stuff, comics

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Comments 11

killjoy November 14 2008, 13:31:12 UTC
I completely sympathize with your point. The super hero genre is not one where perpetual escalation should exist for every character. I have said many times that City of Heroes is a good game (I still play it!), but it isn't a very good super hero simulator. There's a number of things that it doesn't do right in terms of the genre, and I don't know if we'll *ever* see a MMO really does the genre justice. It would take an army of developers to generate separate content for characters that have different scopes, different ceilings. We make do with what we have. :)

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tarq November 14 2008, 15:10:01 UTC
I always consider the toons I stop playing mid-career are ones that plateau. The ones I get to 50 are the real badasses.

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ringwoodcomics November 14 2008, 15:59:57 UTC
Yup. I have characters who hit a certain plateau and it seems to be "right" for them. They are about THIS powerful. The level 50's are the world-beaters... not necessarily Galactus-fighters, but ones who are the absolute apex of their niche.

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kellzilla November 14 2008, 15:16:28 UTC
And coming in Issue 13, you can turn off XP earning.

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radical_ed November 14 2008, 14:49:31 UTC
My husband told me there is a new feature to stop gaining XP on the test servers right now that will be in the next issue.

Get ready for perma-bridges.

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terrycloth November 14 2008, 17:26:48 UTC
perma-bridges mean the end of 'hey, wanna bridge' tells?

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newbabel November 14 2008, 21:13:29 UTC
Not to disparage anyone, and I fully accept that there is no *right way* to play the game, but I have never fully wrapped my head around the people who play the system as opposed to playing the game.

Then again, I'm sure my insistence of playing my concept even though it's not the optimal build drives them equally insane. :)

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ninjarat November 14 2008, 15:35:12 UTC
I think that ties into my previous post and my impressions of what the devs originally wanted for the game. American superheroes are pretty much at an appropriate "level cap" when they debut or start very close to it. There are exceptions but for the most part your point is spot-on: Daredevil and the Batman fight street-level crime; they leave the world-devourers to the likes of Superman and the X-Men. Growth is horizontal. The Batman doesn't get stronger in the sense of punching harder; he acquires new skills, new combat techniques, and occasionally new gadgets to deal with a particular problem ( ... )

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newbabel November 14 2008, 21:10:14 UTC
Well, it's interesting in the respect that a MA scrapper *should* have a bigger arsenal of attacks than he's got at level 10. So the motivation to level up is there. Daredevil fights like a level 32 scrapper. So does Batman. I think the mission creator in I14 will go a long way toward tailoring missions for those toons who should maintain a certain thematic.

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demonicgerbil November 15 2008, 00:22:26 UTC
Batman also fights like he has about 50 power pools available. >.>

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newbabel November 15 2008, 01:49:41 UTC
LOL This is true. He has that James Bond/Q thing all rolled up into one. Did you ever notice how in the old Bond films, Q had a prophetic ability to give James EXACTLY what he'd need for the next mission? Batman is like that on crack.

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