Can I just say I loved playing Rogue as a kid? Not even one of the follow-on types (though I had a few of those), but even just the original? I don't even think the D had been colorized yet, it was just this massive, hulking consonant 19 levels down or some such, and it kept wrecking me. But my imagination filled in a lot of the gaps.
I never played Moraff's Revenge, but I did play Wizardry I. All I had for my party were statistics, and the dungeons were lines arranged to look like an exercise in perspective drawing, but that made it a lot more epic. There wasn't a need for a billion pixels per second to fill in the details for me. (Or the details of me.)
This is an awesome love letter and a good reminder about the value of letting players decide who they want to be. I like actually seeing my dark dungeons, but imagining them in vivid detail also made me who I am now. If ever you feel like collaborating on a game idea, I would love to.
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I never played Moraff's Revenge, but I did play Wizardry I. All I had for my party were statistics, and the dungeons were lines arranged to look like an exercise in perspective drawing, but that made it a lot more epic. There wasn't a need for a billion pixels per second to fill in the details for me. (Or the details of me.)
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