I've been playing the Atelier series for a while now. These are, undeniably, my games. Todd got Atelier Rorona for me for one of my birthdays, and it's been a tradition ever since to grab up the latest game in the series when it becomes available. They're cute, casual, fun little games. They almost universally have a female protagonist, a complex
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Hold on. For a video game character with enhanced "choose your own adventure" capabilities?
It's as if the new ideas are a tease that the programmers were too lazy to code. How can she be too tired to do anything, unless they thought there was too much added complexity in calculating "previousThings+newthings" with a shorter time limit? I assume she can do those newThings eventually...
That sounds more like a game designed to thwart players rather than entertain them. :O
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