Last night’s Standard Friday Night Magic tournament went rather
well for me. If you don’t want to read the complete report, just know
that I went 4-1, which I was very happy with. The only match I lost was
the first round to a tier-one deck, Monoblue Control, complete with
Chrome Moxen. There were no finals, so I got fourth place, thanks to
having the second best tiebreaker among the four of us that went 4-1.
Prizes were only given out to the top three, so I didn’t get a gift
certificate, unfortunately, nor was I one of the two players to
randomly win the promotional FNM card, which was a Kird Ape. There were
41 people in attendance.
I got there at 6:00, after eating dinner at Taco Bell, which was
actually half an hour later than I had intended to (I’m always late for
everything). I was surprised to see that there were already about
twenty people there. I had checked out an FNM tournament a couple weeks
before and estimated about fifteen people in attendance. Now I think
that there were probably more like 25, but whatever. Since I was only
expecting about that many, I was shocked to see that that many people
were already there at 6:00! (Maybe I’m just used to the Tri-Cities,
where no one shows up to play until after the tournament is supposed to
have started!)
I sat down, hoping to trade, though too shy to actually ask
anyone to trade. Fortunately people immediately started approaching me
to ask me to trade. This led to a flurry of trading in which I traded
away, among other things, three “Ice Age” Underground Rivers and a 9th
Edition Yavimaya Coast for two Glorious Anthems, a Hokori, three
Isamarus, an Auriok Champion, and an Eight-and-a-Half-Tails. Thus the
decklist that I ran in the tournament was as follows, substantially
different (and a lot better) than the one I posted earlier that I
showed up with.
WHITE
1 Test of Faith
3 Terashi’s Grasp
1 Samurai of the Pale Curtain
1 Veteran Cavalier
1 Hand of Honor
4 Lantern Kami
3 Leonin Skyhunter
4 Suntail Hawk
4 Glorious Anthem
2 Worship
3 Raise the Alarm
2 Hokori, Dust Drinker
2 Kitsune Blademaster
3 Isamaru, Hound of Konda
1 Auriok Champion
1 Eight-and-a-Half-Tails
ARTIFACT
1 Damping Matrix
LAND
1 Eiganjo Castle
22 Plains
SIDEBOARD
2 Altar’s Light
2 Circle of Protection: Red
2 Glory Seeker
2 Loxodon Warhammer
4 Pacifism
2 Rule of Law
1 Sword of Fire and Ice
In other words, I took out the Devoted Retainers, Reciprocate,
and all my artifacts except Damping Matrix to put in the cards that I
traded for. I then moved the Equipment to the sideboard, because it’s
cool, and took out two Glory Seekers and the Otherworldly Journey.
My first match was against Keith, who was playing Monoblue
Control, complete with Chrome Moxen, as I said earlier. His deck was
very strong. It had plenty of counterspells (Mana Leak, Hinder, Rewind)
and good control cards like Vedalken Shackles, Exhaustion, and Thieving
Magpie. He won with Meloku, the Clouded Mirror. I sideboarded the
Altar’s Lights in against him, and also decided to take out one Plains,
because I was thinking that my deck had too many. The proper decklist
would have two less Plains and 2 Chrome Moxen. I realized later that
Chrome Moxen really aren’t the same as land and I’m not sure that
replacing them with land is a great idea. Anyway, he beat me in two
games, although both games I got him down below ten life.
At this point I was a bit demoralized, but in accordance with
an article that I’d just read, I was determined not to focus on the
fact that I had lost (which wasn’t surprising), but rather focus on
winning the rest of my matches (which I ended up doing!). Since I had
just lost to a tier-one deck, I was hoping now to go up against
something weaker, and indeed I did. I played Matthew with his Rats
deck. He was one of those people that mana-weaves and then doesn’t
shuffle enough (ie he stacks his deck!), so both games I had to add a
few of my own shuffles, including after mulligans. He didn’t seem to
mind, fortunately, or he hid his frustration at my quashing his
deck-stacking plans. The first game he got mana-hosed (he probably
should have mulliganed) and I crushed him in about five turns. The
second game he actually got mana, but played very few cards. He had
some sort of black fattie that makes your opponent sacrifice permanents
when he damages them and has an upkeep of sacking a permanent, but that
was easily pacified by my Eight-and-a-Half-Tails. I won in about eight
turns, I think.
So now I had some more confidence, even though I suspected that
the deck I had just beaten was tier three (ie non-competitive). It may
have been more like tier two, though, as I know that Rats are viable in
Standard right now, amazingly. My next match was against Brian, who was
playing Urzatron, complete with Chrome Moxen. This made me very scared
as I knew that Urzatron was a tier-one deck, if properly built.
However, I absolutely demolished him in two games. Maybe his deck
wasn’t a good build, or I got lucky, but it may also be that White
Weenie just tears through Urzatron with its lightning-fast speed. Each
game I beat him in about five turns, I think, although the second one
he got me down to six life by putting two Cranial Platings on an
Ornithopter! This guy had a habit of playing tons of spells the first
couple of turns. Rule of Law might be good against a deck like that if
you could get it out on turn one somehow.
Now I’m really starting to gain some confidence, after having
beaten Urzatron. The next match was against Michael, who was playing
some sort of green deck. He liked to play lots of Forests and then put
Blanchwood Armor on his Troll Ascetic. He had tons of mana-searchers,
far too many I suspect. He was constantly searching his library for
more Forests to put into play or into his hand. I guess that this was
good for Blanchwood Armor, but it seemed to me that his entire deck
revolved around that card, which is terrible because it’s very easy to
deal with. Terashi’s Grasp, for instance, did a fine job. I also
sideboarded in a Pacifism against him. In any case, I smashed him to
pieces in two games rather quickly with my army of fliers. His deck was
probably tier three. Each game lasted about seven turns.
Round five I’m quite confident as I’m 3-1. I do, however,
figure that I’m going to have to play someone good again. Much to my
surprise, though, I go up against what was almost certainly the worst
deck I had seen yet, played by Deleon. It featured such unplayable gems
as Crossbow Infantry, Regeneration, and Overgrowth. I don’t think that
I would play any of those cards even in sealed deck, with the possible
exception of the Infantry. The first game got a little scary for a bit
when he played Blinding Angel, but I had plenty of fliers to deal with
it, though that Angel drug the game out a long time. I ended up gaining
tons of life with Auriok Champion once I remembered that it could do
that! I probably missed about six life gain. It was about 10 pm,
though, so that’s an excuse, I think. Anyway, it took me a long time to
kill him the first game, over ten turns, but I did it. The second game
I knew that I couldn’t possibly lose, so that was very casual. I played
a horde of creatures and killed him in about seven turns. How this guy
only lost one match before playing me, I don’t know. I’ve concluded,
though, that the Standard scene at Merlyn’s, at least when 41 people
show up, is not very competitive, which explains how I went 4-1 with a
tier-two deck after not having played in Standard in like five years or
something.
So, then, at the end of the tourney I was 4-1. I assumed that
this would win me a prize, but was quite disappointed to learn that
there were three other 4-1s and one of them had a better tiebreaker
than I did. The top two players had taken a draw (intentional I assume)
in the last round. They are brothers. So they each had 13 points. They
got the promotional FNM Kird Apes and gift certificates. They probably
combined them and split them rather than letting tiebreakers decide
who got $20 and who got $14. The owner then proceeded to ask the third
place finisher if he wanted the $7 certificate or one of the FNM Kird
Apes instead. This was, of course, illegal, since he has to give the
last two FNM cards away to random players! Apparently he decided that
he’d rather try to sell one to the third place player! Fortunately, the
player took the $7. They also gave away some weird random prizes. One
was an oversized Icy Manipulator. The other two were some sort of
cardboard standees for some sort of Magic thing. Woo! (Of course, I
would’ve gladly taken one of the standees had my name been chosen!)
The one objection that I had to the tournament was the prize
payout. Since there were 41 players, after round five there should be,
on average, either one undefeated player and seven or eight players
that went 4-1 or two undefeated players and six that went 4-1. In
either situation, the obvious reward system would then be top eight, in
which case all the players that lost one or less match would be
rewarded, with the possible exception of one person, who would have the
worst tiebreaker of all eight of them. This would make absolutely
perfect sense. You could then optionally also have single-elimination
finals. (Alternately, if you had two undefeated players still, you
could play a sixth round, which would result in finally having one
undefeated player, four 5-1 players, and ten 4-2 players, the top three
of which by tiebreaker, I suppose, would be rewarded.) In any case, the
point of all this is to show that their only rewarding the top three
players in a 41-person tournament is simply crazy. It should without a
doubt be the top eight.
The reason, though, that they only reward the top three is
probably because the admission fee is only $1. As a result, they only
had $41 in gift certificates to give out. Even with this, though, they
could’ve given out $2 to 5th-8th, $4 to 3rd-4th, $8 to 2nd, and $17 to
1st. Of course, that would still look really crappy since you can’t
really buy anything with only $2 but frankly it’s still a lot more
reasonable than getting no prize whatsoever in spite of doing really
well. But let’s imagine for a moment that they had a more reasonable
tournament entrance fee, say $3. Now they would have $123 to give away.
Now they could give $6 to 5th-8th, $13 to 3rd/4th, $25 to 2nd, and $48
to 1st. That would seem much more reasonable. If they didn’t want to
reward first so heavily, they could take some of that away and
distribute it down. Even making the entrance fee only $2 would double
the amount of prizes. Then at least 5th-8th could get enough money to
buy a booster pack. Clearly, their system is flawed. Maybe they’ll
change it someday.
I also did some trading between rounds, but like a good boy, I
didn’t change my deck, even though there was no registration. I gave up
three Polluted Deltas, a Dark Confidant, and some “Ravnica” uncommons,
among other things, for three more Eight-and-a-Half-Tails (later I
realized that I only wanted two altogether!), another Hokori, another
Auriok Champion, a Blinkmoth Nexus (w00t), and three Jinxed Chokers. I
also got the promotional 9th Edition Force of Nature from the release
event, a textless Oxidize, and a Boseiju, Who Shelters All (for
re-trade). I also bought my fourth Raise the Alarm for a quarter from
the store. So, with these new cards, my new decklist will now be:
WHITE
1 Test of Faith
3 Terashi’s Grasp
4 Lantern Kami
3 Leonin Skyhunter
4 Suntail Hawk
4 Glorious Anthem
2 Worship
4 Raise the Alarm
3 Hokori, Dust Drinker
3 Isamaru, Hound of Konda
2 Auriok Champion
4 Eight-and-a-Half-Tails
ARTIFACT
1 Damping Matrix
LAND
1 Eiganjo Castle
1 Blinkmoth Nexus
20 Plains
SIDEBOARD
2 Altar’s Light
2 Circle of Protection: Red
1 Hand of Honor
3 Jinxed Choker
2 Loxodon Warhammer
3 Pacifism
1 Samurai of the Pale Curtain
1 Sword of Fire and Ice
In adding these new cards, I also removed a Plains to keep the
Test of Faith since, as I said, I had decided that I had too many
Plains since they are not really the same as Chrome Moxen. The cards
that I still want for the deck are as follows:
3 Damping Matrix ($3 each)
1 Leonin Skyhunter
1 Hokori, Dust Drinker ($6)
2 Auriok Champion ($5 each)
2 Blinkmoth Nexus ($10 each)
2 Chrome Mox ($20 each)
1 Test of Faith (sideboard)
4 Umezawa’s Jitte ($17 each--sideboard)
1 Terashi’s Grasp (sideboard)
The big ones are obviously the Moxen and Jittes. The Jittes are
for the sideboard, actually, but the Moxen would seriously improve the
deck as they would make my already really fast deck insanely fast. I’m
picturing a turn one Hound and Kami, followed by a turn two Raise the
Alarm and Hawk, followed by a turn three Glorious Anthem. At the end of
that turn I could have my opponent down to six life!