A history of land

Aug 25, 2009 12:56

Multi-color lands have gotten better over the years (not counting the original dual lands, of course), which is for the best, I think (though I wish they would start making all dual lands uncommon). The Tempest and Champions of Kamigawa "doesn't untap" lands are strictly better than the Ice Age depletion lands (which were awful), the Apocalypse/9th ( Read more... )

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chrysologus400 August 25 2009, 19:20:08 UTC
Valid points!

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chrysologus400 August 25 2009, 19:53:56 UTC
True indeed!

Now what land do you want to see printed?

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chrysologus400 August 26 2009, 03:47:06 UTC
Those are some hefty drawbacks!

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robandjodi August 26 2009, 03:53:47 UTC
I honestly believe the best dual lands ever printed are the karoos from Ravnica block. Granted, they're slow as molasses, but they:

1) fix both colors
2) give you two mana, which makes them inherently card advantage (2 lands in one card)
3) are common

Yeah yeah, original duals, blah blah blah. I'll take 4 Izzet Boilerworks over 4 Volcanic Island any day.

As for the duals I would like to see printed, I'd like them to complete the Grove of the Burnwillows set of lands. They were smart to print the G/R one first since it would be inherently the worst one. The W/U version would be better than Adakar Wastes, that's for sure. The painland version is received poorly by casual players, and sucks in multiplayer. Whereas unless you're playing a hyper aggressive deck, giving your opponent life is negligible when you plan to win with a big finisher.

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chrysologus400 August 26 2009, 14:19:09 UTC
I forgot about that card. I too would like to see them printed (as uncommons!), although I think inexperienced players would dislike them as they dislike the pain lands because life-gain seems very strong at first. (Angela's favorite card in her green deck is Wurm's Tooth.)

The "Karoos" as you call them are especially good for multiplayer and casual decks that play more expensive spells.

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