Looking For Sleds In All The Wrong Places

Jun 01, 2009 12:05


The question of when videogames will have their own Citizen Kane - that is, one that provides the great leap forward from embarrassing hobby to legitimate art form so desperately craved by so many - seems to crop up more and more with each passing month. It’s the bad penny of games journalism, the go-to question whenever a developer talks up their ( Read more... )

thinking outloud, talk about games

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stoopidfresh June 1 2009, 17:33:57 UTC
This is a bit of insightful brilliance. I like your kung-fu.

I kind of think the closest art form to video games is the comic book, which appears to have the same kinds of struggles for "legitimacy" in the greater sphere of art and culture. (And it seems like there will always be an entire segment of society that won't take notice of anything until it becomes a blockbuster Hollywood film.)

That said, I can't WAIT for the Citizen Kane: The Video Game.

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inmostlight June 1 2009, 22:18:02 UTC
Whenever people talk about games needing a Citizen Kane, I think back to all my film study courses and assume they mean some sort of game whose methods of presentation, structure, and technical wizardry move the medium forward in ways that nobody had previously tried but soon everyone adds those methods to their toolkits.

And then I can only imagine that these people have never heard of Half-Life, Bioshock, Chrono-Trigger, Braid, GTA4, or countless other games that do just that. And those listed were just ones I pulled off the top of my head. I'm being dead serious. Citizen Kane : Tracking shot from outside to interior cabin :: Half-Life : first-person tram ride/opening.

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