Fallout 3: The Third Way

Dec 05, 2008 12:00


It’s very easy in Fallout 3 to stumble in to situations you just aren’t ready for. What’s left of the world has had a good long while to get used to the kill-or-be-killed side of post-apocalyptic living, meaning by the time you arrive on the scene they’ve all formed little gangs to handle gun toting loners like, well, you. Raiders and slavers ( Read more... )

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ghost_girl December 5 2008, 20:30:25 UTC
Yay! I cluttered Evergreen Mills' exterior. :D

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chrislamb42 December 5 2008, 20:36:07 UTC
That's awesome! I had so, so much fun in Evergreen Mills. I was disappointed there weren't more large scale non-quest areas that looked as natural and had as many ways of handling the situation as it did.

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inmostlight December 5 2008, 22:33:43 UTC
I was sad that I came around Evergreen Mills from the side where I didn't see the generator that opened the Behemoth's cage until I'd already killed all of the raiders. Oh well.

If you're still needing help with the Behemoth, go inside the complex and you can find some heavy artillery to take him down. I, however, chose to leave him penned up for a bit and then create a pac-man like trail of bottlecap mines leading out of the pen. I stood at the end of that line and used a hunting rifle to blow up the generator. He got through 3 or 4 of the 10 or so mines I'd laid down...

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chrislamb42 December 5 2008, 22:37:24 UTC
Heh, that's an awesome approach. This is actually from a while ago - I've been at lvl 20 for a good bit, striding the Wasteland as some sort of death-dealing god, holding all I see in judgement. At the time, though, it was all shotgun shells till I remembered I had a few grenades in my inventory.

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