I've finally had a chance to read and play this type of game; here are my brief impressions.
This is not a review, per se -- you probably won't get much out of an Underkoffler's Overview if you haven't read or played the game. And this Overview is going to be even more overviewy for a couple reasons
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I've played and run The Upgrade with a full eight participants and it is so, so good.
The temporality thing (dividing the play space into past, present and future) is a technical conceit of The Upgrade. It's game-specific, but it's a common enough thing and a good example of the way Jeep bends the form to serve the premise, game by game.
--Jason M
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I think the underlying concept is good technology, that can be remixed as needed.
Thanks, Jason!
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I think there is definitely something here.
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Is there an uncivilised role-playing world? I want to game with them!
Matt
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Showdown rocked. Despite my bitchy comments.
I think, tho, if you do add the "roll your own" movie recipe, you will DOMINATE.
Just reinforcing my overblown opinions,
Love, Chad
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The game was awesome, and the feedback I got from both you and drivingblind was awesome.
Your idea about restructuring the scenes for different genres is brilliant, but more of a second edition thing.
Matt
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Jeepform it also goes in a direction I've no interest in going -- for one thing, it is self-consciously personal, sincere. That is Not Good for me.
So, sticking to the metaphor of the nomenclature, I admire the vehicle but not the view from the cab.
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UNEXPECTED personal/sincere reactions to a game are fricking weird.
In my case, they were good or at least not bad. I totally understand if peoples' mileage varies.
It's... It's not for everyone. (I think everyone would love it, but also that everyone might confront shit they'd rather not.)
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Following this allegory, playing Jeepform as written would, for me, be a little bit like an alcoholic cracking open a bottle of ouzo "just for the experience".
Or at least, that is what I imagine to be the case.
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