new game: Tales of the Arabian Nights

Apr 25, 2010 15:36

Yesterday we played a six-player game of Tales of the Arabian Nights, which was new to four of us. (It's produced ( Read more... )

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byronhaverford April 26 2010, 11:22:56 UTC
I have played this game only with children, such that I need to wear both the right-of-player hat and the left-of-player hat. I suspect that this slows it down a lot, especially since I'm inexperienced myself. Rather than play it again, we have lapsed into communal storytelling (i.e. D&D variants).

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cellio April 28 2010, 01:29:03 UTC
Having a second adult would make a big difference. But if you have other paths to communal storytelling, arranging for that probably isn't a priority. Your kids engage with D&D as storytelling and not just dungeon-crawling? Cool!

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byronhaverford April 28 2010, 17:17:08 UTC
That's how we spend our time on long car trips. We started with a D&D theme, but the undead were too scary, so we went with a Pokemon theme instead. I have recently introduced them to a superhero RPG, so we might be going with that if I can get it together enough to develop a storyline.

My kids have never been introduced to the dungeon-crawling version of D&D. I don't think they know what a 12-sided die looks like.

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nickjong April 28 2010, 01:31:34 UTC
This game is one of the few new ones I've played in the last year or so, and I like it a lot. One of my first thoughts was also that the game cries out for a software adaptation. I would settle for a companion iPad app. :-)

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cellio April 29 2010, 01:18:54 UTC
Yeah, the iPhone (or Android) screen is probably too small for the relevant blocks of text. :-)

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