A Farewell to Jacole, and The Differences Between MySims and Harvest Moon/Animal Crossing

Sep 22, 2007 22:06

With my permission, Jeff wiped Jacole and its star human resident Reeve from my Animal Crossing: Wild World cartridge so he could start fresh with a town of his own. Gone is my massive, completely-paid-off house chock full of stuff, including several plants, photos, and Nintendo-themed knickknacks, from an Arwing to a Triforce to a huge green pipe ( Read more... )

general gaming, reviews, nintendo

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phawsis September 23 2007, 07:09:06 UTC
Animal Crossing was a ridiculous addiction for myself, my family, and my friends at one point...splitting up playtime made us all hate eachother ( ... )

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blueshinra September 23 2007, 12:41:51 UTC
(speaking of which, Reeve, you need to buy that game if you haven't already -- you know Atlus titles only become harder to find with time, and that one's a serious keeper)

Is it that good? I've never played any of the Persona games before... would I have needed to beforehand? At any rate, good tip, and I know just where I can pick it up!

The Elder Scrolls series has this time progression feature, but I've never felt they took advantage of it. You are allowed to know how many days you've spent wandering about, but nothing really changes: people will say the same things as they did last year, the same quests will be available, the same people in the same places, the same wolf will attack in the same field....the world stands still.

That's MySims' sense of time in a nutshell. Time happens, but it doesn't matter. The only thing that seems to change day to day is that there might be a new guest at the hotel, but that's about it. Trees grow ridiculously fast, and I don't yet know if residents can leave on their own, like in AC ( ... )

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phawsis September 23 2007, 15:43:12 UTC
So, what we really need is a platformer with a real-time clock and time travel aspects. Hmm...

"Is it that good? I've never played any of the Persona games before... would I have needed to beforehand? At any rate, good tip, and I know just where I can pick it up!"It's easily the best PS2 RPG this year, and one of the best I've ever played on the console (I want to say "one of the best on any system", but don't want to jump the gun before I've completed it). The battle system appears to be like a traditional turn-based Final Fantasy, but it moves so much faster. A battle against a group of weak enemies can be over in 20 seconds: that's including load times and after-battle experience screens. Part of this comes from the fact that you only have total control over your main character, but it gives a good sense for the game's concept of you as a leader and works especially well once you realize how dependable your allies are (they can even be sent out on their own to explore separate pieces of a dungeon floor and handle battles well ( ... )

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blueshinra September 23 2007, 21:07:28 UTC
Well, knowing how close your taste in games is to mine, I actually bought the thing this afternoon, before I came home to see this comment ;) I also poked around Metacritic and IGN before we went out and liked what I saw, so that also helped convince me to pick it up.

And one of the best features (and one I know you'd appreciate with your usually-busy schedule) is how you can realistically play in 10-15 minute chunks and still make noteworthy progress in pushing time forward and developing your characters.

That does sound good; at least it won't be a slog-fest like FFXII. I also like the sound of it being a traditional RPG; though I like variation, I'm not really one to go for more experimental styles of gameplay (as my experience with Growlanser II demonstrated).

My schedule isn't really busy right now, just erratic. Hopefully that'll change soon, though I still plan on making time for games ;) At any rate, thanks for adding to my "To Play" pile!

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