A Request For Brainstorming

Mar 30, 2009 08:31

In August of last year, I posted the following:

At it's simplest and most abstract, I would agrue that characters in "traditional/old school/badfun" fantasy role-playing games,  do three things:

(1)  Kill Critters

(2) Loot Chambers

(3) Other Stuff

Discuss.
And you replied with the following:

That about sums it up. See Munchkin by Steve Jackson Games   alchemist

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Comments 6

jadasc March 30 2009, 13:29:09 UTC
In my recollection, (2) was Fight Each Other. Even the bad guys were just excused for the GM to take his characters and battle us.

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dvandom March 30 2009, 13:43:52 UTC
There's certainly an element of leveling up even in superhero games, whether explicit in V&V or simply a matter of amassing more points like in Hero.

1) Solve mysteries
2) Beat up villains
3) Do as many cool things as inhumanly possible

The new 3 encompasses chargen and advancement, plus gameplay.

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ursulav March 30 2009, 13:59:22 UTC
I think there's an added element to superhero games that doesn't show up in the classic RPG thing ( ... )

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thandrak March 30 2009, 15:43:33 UTC
I just spent an entire Scion game attempting to be as awesome as humanly possible. It was not quite the same as being a superhero, because I totally was not all that interested in avoiding collateral damage, just in going for the sheer awesome.

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thandrak March 30 2009, 15:42:01 UTC
Most of my gaming, whatever genre, has a large amount of 'Fasttalk that guy'. It may be the other player so you get the +1 sword, the bartender whose bar you just exited the cave in, or... as was somewhat frequently the case, 'the guy on the other side of the door that everything's fine, the thumping noise was just a malfunction... boring conversation anyway.'

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dirque March 30 2009, 17:47:05 UTC
Superhero games have one aspect that is so much more in the spotlight than fantasy games.

"What do you do in your downtime?"

In fantasy games it's important to level up and such and get your castle and gather your henchmen but in superhero games, the downtime is where you flesh out your character, where the complications and subplots spring up, where you define yourself.

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