My Conquest game, Hyaku Hachi, was a success. It hit its goals of having a LOT of absolutely nuts high-level d20 combat within a 2.5 hour session (actually pretty easy) and making antihero characters fun while still keeping them on a heroic adventure arc (tougher, but it worked). It could definitely have been better, and I'd like to post a more
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Did the chargen seen long? Took us about a half hour, I think. Does that seem like a long time?
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That's cool, though, I enjoy that sort of brainstorming anyway. It just makes me feel like I have to keep the two hours of play we'll probably get punchy.
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Maybe I'll sketch out the national agendas myself, and ask for the personal ones to conflict. That seems like it could smooth creation a bit while still giving a decent sample of the game within 3 hours total.
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