* Let's see, I bought the Extreme machine from MGL and stuck a PC in it running Stepmania. I can switch back and forth between them at any time, so I just need to find a switcher to do that for me. If someone wants to donate $100 (or once the machine is paid off) I'll buy a 2nd flash card for the system 573 so that I can install whatever mix I
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Part of the problem is that so many games that have 'moral choices' end up just splitting it right down the middle between good or bad. "You saved 49 / 100 people, so you're a bad person...if you only saved 1 more, you'd be a good guy". Would be one example.
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One of the ideas I've had is to either use ideas where there isn't really a 'right or wrong' choice, but they both have severe consequences. In NLP, we have a term for special kinds of conflicts that we call "double binds". Where you're damned if you do and damned if you don't. Either choice you pick, it's gonna suck. Out of the (surprising to me) large list of games that have moral choices, very few actually put the player in a double bind.
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