So WotC's released half of the first adventure for the online incarnation of Dungeon, the magazine I've edited for four plus years. As it works out, since my editing run coincided pretty much exactly with the magazine's transition to a monthly periodical (from bimonthly), I ended up working on issues 103 to 150. That's nearly a third of the
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But the moment I see stat blocks with these other rule systems, it does get me wary. Like the appearance of a campaign setting in an adventure, it might not actually be much work to extracty, but it's the presence of more work for me as the GM to find out what I need to do and then do it: work I won't jump at doing if I can avoid it by using another, more portable adventure.
It's a fine balancing act: people who use these subsystems must do this work all the time, and you need to offer them some support or those books aren't as much use. A new Weapon of Legacy or Warlock invocation is a great asset to those people using those systems, and potentially advertises the system to new audiences.
George Q
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I've been thinking about this very question a lot lately and, while I agree with you in principle (and may even on this very fact -- I haven't read the adventure yet so I can't comment), I think it's important to remember there are multiple approaches to hitting the nostalgia button. One is as you describe and it's my preferred approach. The other is to use the original material primarily as a storehouse of names and vague ideas to which you can refer, on the assumption that most people, even the self-proclaimed fans of the original, don't actually remember the original very well or indeed want to revisit it. The nostalgia button is pushed by reminding readers of the original rather than in expanding on or developing further what was in that original material ( ... )
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Heh. But even when he does get everything finely tuned, I'm still not gonna read them. ;D
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For one thing, they've gone back to a layout more reminiscent of the way the magazine looked back in the late 90s/early 100s, down to using the same fonts, even. Which, unfortunately, kind of makes the whole thing look old and tired to me; they didn't go back far enough to hit the super-powerful nostalgia zone, but did go back far enough that it no longer looks like the magazine I've been so close to for the past several years. Frankly, it reminds me of a time when the magazine was in fairly dire straits. To me... the new dungeon looks sick and wounded as a result.On the one hand, this is probably jsut a logistics thing: everything they've printed for 3E has, with very few exceptions, been in this style of text. Why mess about ( ... )
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Absolutely true.
I don't know if the text and layout really send much of a message to most readers--I tend not to pay much attention to such things, for instance--but it's definitely a valid point. The magazines were stronger immediately pre-cancellation than they'd ever been, and it might indeed have been a better idea for WotC to carry over the formatting wholesale.
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