From childishness to sociopathy...

Dec 05, 2010 17:17


So, some of you may remember my last rant about my LARP group, in which Little John came to the fore as being mind numbingly childish and generally an irritant. Much to my surprise, he has calmed down immensely since then and actually discovered that House voided his medical insurance, shrugged and said something which basically amounted to 'ICA= ( Read more... )

larp, i didn't read the rules, fuckery

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Comments 10

booksquid December 5 2010, 18:03:46 UTC
So wait, the overcompensating character has more experience then people who actually show up and play their characters more often? How'd that happen?

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aristsockle December 6 2010, 20:25:10 UTC
Well, last year experience was based on downtime; I'm afraid I don't know why, because I wasn't there, but I assume there was some reason behind it...

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shadow_otm December 5 2010, 18:14:14 UTC
Umm... yeah they need to consider a change to that rule. The LARP I've been to a few times only gives points if you show up. You can show up and NPC/Monster all weekend for a bonus, but you have to actually show up, not "I'll monster all year and not be able to be there." Heck, sometimes we get NPCs hiring people for something which is actually "come NPC for a bit and you get your character some extra money."

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invisible_fool December 5 2010, 18:38:13 UTC
Neither LARPs I'm currently in use an xp bonus anymore, both run off a "monster credit" system. Every time you monster, you get a credit, which is used to play when you want to bring out your pc. More you monster, more likely it is you can play your character when you finally want to.

Back on topic: ARGH, I hate the newbie-killing douches with the fire of a million suns. You're supposed to encourage new players, not slaughter them at the first opportunity.

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aristsockle December 6 2010, 20:28:17 UTC
IAWTC. And Shadow OTM's, for that matter. In fact, having spoken to Twoface and Baronness, it seems they have decided to change that rule and will, in future, be using an experience system based upon giving experience for actually doing shit, which comes as a relief to just about everyone.

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themiskyra December 5 2010, 21:57:31 UTC
I've played with a lot of LARPers like Overcompensating; I was in the Camarilla for several years, and that organization is rife with them. I applaud you guys for finding a creative way to thwart him.

However, I am kind of puzzled... why would you ever want to put in place a rule that gives people who don't come to game more experience than people who do? I feel like there must be some other detail I'm missing, because on the surface it makes no sense.

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sagelylegs December 6 2010, 08:58:10 UTC
No sense at all. For a mock-battle scenario I have when our group is between games in tabletop, I state that characters belonging to a player get experience if said player shows up. Period. This way, no character falls behind, while the real draw is figuring out how things work in practice.

Still, I agree we must be missing something. No game could survive like that, I believe.

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aristsockle December 6 2010, 20:30:54 UTC
Yeah, I'm not entirely sure where the rule came from either, to be honest; on the plus side, Overcompensating's actions have galvanised Twoface and Baroness into changing the rules. They will now be giving base experience for simply showing up and bonusses for doing awesome/original stuff. Why they weren't doing that in the first place, I don't know...

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master_simon December 6 2010, 15:15:45 UTC
I think that Overcompensating's experience rating needs to be revised.

There's a severe difference between being rewarded for monstering and rewarded for not showing up at all, especially if not showing up puts you ahead of those who actually came and played. IMO, that is the suck, because that's what enabled Overcompensating to give into the temptation to act like a douche in the first place. Clearly he's still responsible for his actions and he still shouldn't have behaved that way, but the game system didn't merely allow it; it actively encouraged him.

Kudos to the rest of you for working out a way to fight back in-game.

But I am kind of wondering why he wasn't banned from the game and the session retconned after he pulled that stunt.

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aristsockle December 6 2010, 20:33:17 UTC
Well, his character was already established as being sociopathic, so it wasn't exactly out of character... And, yes, we certainly need to work on his experience rating. But, yeah, I'm kind of wondering why he's allowed to stay myself. To be honest, I think it's largely because Twoface and Baroness are too nice. They did have a 'serious talk' with him, however... Yeah, I know.

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