I announced today, to my FurryMUCK clique, that I didn't want to see any more trailers for Monster Hunter 3. The game doesn't just annoy me: it actively pisses me off, and worse, it makes me think badly not only of gamers in general but of Japanese culture, in wide, bigoted swaths
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As for whales....at one time they were, and they did. Then they got rare and expensive...and they found alternatives.
The same will probably happen with meat one day; the entire world can't eat like the US does now. The ecosystem simply won't support it sustainably.
Apologies; I appear to have gotten onto a rant which was not intended.
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But, uh, no, having to slaughter your own animals does not, in fact, reduce meat consumption. I say this with considerable historical perspective. Farmsteads, manor houses, colonia - people who lived close enough to the land to raise and slaughter their own animals - as well as hunter-gatherer societies were not detracted by either the mess or pain suffered by the animal in slaughter or hunt.
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Economically, I suspect meat has the "virtue" of a lot of externalized costs (costs which are not paid by the product, but by others). It certainly does have some success in using almost every bit of the animal; that may subsidize the cost of the meat somewhat.
As for farmsteads and such, if I'm not mistaken, meat was a rarity on the table; it's expensive to raise, relative to vegetables, fruit, and the like. But they certainly knew where it came from; most people, I suspect, would answer "the supermarket" if they were asked where their hamburger came from.
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I mean, you know this one; the designer ideally wants to give the player characters this amazing experience. A DM spends hours making props and writing out detailed, often beautifully imaginative worlds, or a company will hire amazing concept artists, skilled animators, talented composers all to make sure the player has this immersive experience. Then the players will show up.
In a tabletop game, players can and will go anywhere. But options are more limited with computer games, and killing stuff to get boss gear is the straightforward option to set up. It's like having Tolkien set up all of Middle Earth for the sole purpose of having the Fellowship wade through orcs in Moria.
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Hell, the very first adventure supplement effectively puts the PCs in the position of deciding who sits on the high throne of the land. One of the fun parts about sitting down with IC players from different campaigns is that everyone has a different answer for "how did Rinaldi play out in your campaign?"
The second adventure includes a section about "What Happens if the PCs Fail?" -- which includes options up to and including Zombie Apocalypse Survival Horror Anthropomorphic Fantasy.
On the flip side, that's why the guys GMing the Star Wars Saga games I'm currently playing in have picked Big, Empty, Untouched Chunks of the canon timeline. One's set in the Legacy era, 140 years after the movies (and based on comics written by John "GrimJack" Ostrander); the other's in the Old ( ... )
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