It has come to my attention that many D&D players spend a great deal of time, energy and effort complaining about core concepts in the system: Alignment, Class, Level, the Magic System, incompatibility between optional rules sets, and even things that exist at the setting level rather than the mechanical level, such as the perponderance of monsters
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The Blue Planet soldier might scrag the scientist without a thought, and the Orca might effortlessly bite the soldier in half in retaliation -- but they're BOTH screwed when it's time to analyze the alien artifact.
One of my favorite things to do as a player is to play a formidable combatant -- say, a fire-breathing dragon -- dropped into circumstances where his physical prowess is of only minor utility -- say, the intrigue of human court politics.
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There's a difference between saying "I can use this system to adapt this genre or concept" and saying "I can't shoehorn this idea into the highly specific genre conventions of this particular game, therefore I'm just going to shrug it off."
You noted the other night that nothing in fantasy literature much resembles D&D's fire-and-forget "Vancian" magic -- not even Vance's own work, and in many cases, not even novels based on D&D. You ALSO noted that the one thing most of the non-D&D d20 Fantasy settings do is change the magic system.
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That's the most consistent entertainment value I've gotten out of this whole silly hobby in the last decade. Somehow, hearing someone say, "What's the point? Everyone's just gonna wind up playing D&D anyway" just doesn't strike me as useful or productive.
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