Let's get this out of the way, for I am a former Catholic and therefore love the occasional self-deprecating confession: I was much more of a SNES girl than an NES girl, and this means I had never completed the original Metroid. Are you up off the floor now? Good. When the SNES came out, I became much more interested in video games in general. So I
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Some wished that MZM could have been a little longer, or that it wasn't as "open-ended" as SM was, but basically that means people were pissed that they couldn't break it as easily. But there is level design integrated into the game that's purposefully designed for sequence-breaking. Did you ever try any of that? And how's your bomb-jumping skills? ;)
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