Selling stuff: Even less interest than I expected. I forgot to add my extra issue of Comic YuriHime, but it's there now for posterity.
Gaming: I've added some more information
here (and in some of the linked pages). Discussion (what little there is) has brought up some further points:
*I would prefer if I could get three to five players for a session. (It's hard to judge the length of time that an adventure would take without play-testing it, but I'd prefer to have six hours.) In any case, from past experience, I can probably rope in a couple more people even if they're not actually interested enough to bother to touch the keyboard.
*A more immediate problem than scheduling is the choice of adventure (and thus game system), as I need to work it to a playable point. (Given my schedule, I'd prefer about a week to do that.) It occurred to me that using a game in a setting that you'll already know, such as Star Wars or WoW would be a good place to start for novice gamers. Of those ones, my commentary includes:
"Fools' Gold [Thicker than Water]": If I'm going to be on a computer anyway, I may as well update this to the current rules. This may affect the level at which it's set (as the new classes get the powers I want at different points), but the idea is the same.
"Into the Woods": I don't have much in the way of ideas for this one beyond hack and slash, although that may be better for WoW players. . . .
"The Moon! It's Asplode!": The first footnote discusses the main issue. I think
blitzcon would like this one.
"Order 65": This is another one where I just thought of a lot of character builds to kick each other's asses. I think the current edition makes it simpler to run Force-users than its predecessor, but that also means I'd have to make completely different builds. . . .
"These Aren't the Droids for Which You're Looking": I've already tried this one out (and fit it into one session), but I'd want to edition-update it, as well, so it would take about as long as any other to ready. It also by default covers the same characters as "Moon" at a later time, so it may be better to play that first. Also, since
lokodraucarn was in the first run, that's one less person I could dragoon.
Anyone who is willing to contribute to the discussion gets a say in which one I'd want to play. The others are also available, if you want to look into them.
*It occurred to me that if I'm hosting, MapTool may require more bandwidth than usual, so I guess I'd go without voice chat for starters, just in case. The parts I need to learn for GMing are pretty simple, so that shouldn't be a consideration when compared to the necessary work for getting the adventure itself ready.
Edit (2009.04.10): Updated links