instigator_ash: I'd like to hear about theory of the social dynamics of roleplaying games. Or about roleplaying games in general, tabletops specifically. What works? What doesn't work? What do you like or dislike about various systems? Every had an interpersonal conflict surrounding a game, and how did it pan out
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Anyway, on the notion of goal formation, can you be more specific? What are some examples of these long term goals that characters want more than anything else? I'm going to be DMing some new players, and they have no idea how this works and when presented by big questions like that, often get overwhelmed by the field of choice.
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I would say, start the first mission by just letting them make their characters as is, and then ask them at the end what their characters want to do with the information they now know. Don't set it up as a backstory question, pose the long-term goal in the frame of the story. If they answer "I want to solve the mystery," or "I want to beat the badguy," ask for a reason behind it.
The first game should give them enough structure to decide what kind of person they're playing, and give them a general idea of the forward momentum they can take.
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MOAR SPOAR!
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