Greetings everyone! I'm Kris Norge and a new antishurtugal member. Instead of doing the standard chapter by chapter sporking, I decided to use my fascination with warfare. In an effort to bring to the light the child prodigy author's absence of knowledge in warfare, I put my extensive studies of both Roman and medieval strategy and tactics to good
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With that preface, fortify the tunnel entrances. Destroying all but three tunnels makes tactical sense because the fewer points of attack the fewer areas to defend. William Wallis managed to defeat a vastly superior English force by letting them get halfway across a bridge and then sweeping down from a hill and using infantry against a bunch of knights. The reason the infantry triumphed was because the horsemen had no room to maneuver and ended up just running over each other. In this case, you could reverse that and use a cavalry charge to create chaos among the Urgals. (Presumably the Urgals don't have defenses against cavalry)
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Shield walls and spears and fun stuff like that would be good. In my strategy game (which has pretty realistic strategy, good enough to simulate historical battles) one of the most effective strategies is spearmen and heavy infantry in a semicircle around the opening (doubly effective in a when it's a wall they are coming through so you can shoot over the wall and from the wall at them).
Also, cavalry charges seem to be most effective as a morale breaker.
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-Dragonturtle Monk
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Their armour is too heavy and ungainly to effectively use bows.
That's why archers usually wear leather armour or very minimal chain mail.
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